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5.4 KiB
5.4 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||
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| MonsterVO | beast | Tiny | unaligned | 14 (natural armor) | 2 (1d4) | 10 ft., fly 40 ft. | 4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) | darkvision 60 ft., passive Perception 9 | - | 1/8 (25 XP) | monsters_vo.md#stirge | monsters_vo.md#monsters-npc-and-animals | Stirge | Monsters, NPC and Animals | 1 | [Strige](hd_monsters_strige.md) |
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Name: Stirge Markdown: >+ # <!--Name-->Stirge<!--/Name--> - CEO: <!--AltName-->[Strige](hd_monsters_strige.md)<!--/AltName--> - <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints--> - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge--> ## Special Features **_Blood Drain_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. _Hit_: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. AltName: '[Strige](hd_monsters_strige.md)' Size: Tiny Type: beast Alignment: unaligned ArmorClass: 14 (natural armor) HitPoints: 2 (1d4) Speed: 10 ft., fly 40 ft. Strength: ' 4 (-3)' Dexterity: 16 (+3) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: ' 8 (-1)' Charisma: ' 6 (-2)' Senses: darkvision 60 ft., passive Perception 9 Languages: '-' Challenge: 1/8 (25 XP) |
Stirge
- CEO: Strige
- Tiny beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 2 (1d4)
- Speed 10 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) |
- Senses darkvision 60 ft., passive Perception 9
- Languages -
- Challenge 1/8 (25 XP)
Special Features
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.