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AideDeJeu/Data/HD/srd_monsters_zombie.md
2019-04-14 20:42:13 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO undead Medium neutral evil 8 22 (3d8 + 9) 20 ft. 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3) Wis +0 poison poisoned darkvision 60 ft., passive Perception 8 understands the languages it knew in life but can't speak 1/4 (50 XP) monsters_vo.md#zombie monsters_vo.md#monsters-npc-and-animals Zombie Monsters, NPC and Animals 1 [Zombi](hd_monsters_zombi.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Senses Languages Challenge DamageImmunities ConditionImmunities
Zombie # <!--Name-->Zombie<!--/Name--> - CEO: <!--AltName-->[Zombi](hd_monsters_zombi.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->8<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->22 (3d8 + 9)<!--/HitPoints--> - **Speed** <!--Speed-->20 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Wis +0<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses--> - **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ## Actions **_Slam_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 4 (1d6 + 1) bludgeoning damage. [Zombi](hd_monsters_zombi.md) Medium undead neutral evil 8 22 (3d8 + 9) 20 ft. 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3) Wis +0 darkvision 60 ft., passive Perception 8 understands the languages it knew in life but can't speak 1/4 (50 XP) poison poisoned
Name: Zombie Markdown: >+ # <!--Name-->Zombie<!--/Name--> - CEO: <!--AltName-->[Zombi](hd_monsters_zombi.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->8<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->22 (3d8 + 9)<!--/HitPoints--> - **Speed** <!--Speed-->20 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Wis +0<!--/SavingThrows--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses--> - **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ## Actions **_Slam_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 4 (1d6 + 1) bludgeoning damage. AltName: '[Zombi](hd_monsters_zombi.md)' Size: Medium Type: undead Alignment: neutral evil ArmorClass: 8 HitPoints: 22 (3d8 + 9) Speed: 20 ft. Strength: 13 (+1) Dexterity: ' 6 (-2)' Constitution: 16 (+3) Intelligence: ' 3 (-4)' Wisdom: ' 6 (-2)' Charisma: ' 5 (-3)' SavingThrows: Wis +0 Senses: darkvision 60 ft., passive Perception 8 Languages: understands the languages it knew in life but can't speak Challenge: 1/4 (50 XP) DamageImmunities: poison ConditionImmunities: poisoned

 Monsters, NPC and Animals


Zombie

  • CEO: Zombi
  •  Medium undead, neutral evil
  • Armor Class 8
  • Hit Points 22 (3d8 + 9)
  • Speed 20 ft.
STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
  • Saving Throws Wis +0
  • Senses darkvision 60 ft., passive Perception 8
  • Languages understands the languages it knew in life but can't speak
  • Challenge 1/4 (50 XP)
  • Damage Immunities poison
  • Condition Immunities poisoned

Special Features

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) bludgeoning damage.