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AideDeJeu/Data/HD/srd_spells_compulsion.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.7 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Compulsion [Compulsion](hd_spells_compulsion.md) enchantment 4 1 action 30 feet V, S Concentration, up to 1 minute Bard SpellVO (SRD p126) spells_vo.md#compulsion spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Compulsion # <!--Name-->Compulsion<!--/Name--> - MDR: <!--AltName-->[Compulsion](hd_spells_compulsion.md)<!--/AltName--> - Source: <!--Source-->(SRD p126)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard<!--/Classes--> ### Description Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect. A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction. [Compulsion](hd_spells_compulsion.md) (SRD p126) 4 enchantment 1 action 30 feet V, S Concentration, up to 1 minute Bard
Name: Compulsion Markdown: >+ # <!--Name-->Compulsion<!--/Name--> - MDR: <!--AltName-->[Compulsion](hd_spells_compulsion.md)<!--/AltName--> - Source: <!--Source-->(SRD p126)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard<!--/Classes--> ### Description Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect. A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction. AltName: '[Compulsion](hd_spells_compulsion.md)' Source: (SRD p126) Level: 4 Type: enchantment CastingTime: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute Classes: Bard

 Spells (SRD p)


Compulsion

  • MDR: Compulsion
  • Source: (SRD p126)
  •  4th-level enchantment
  • Casting Time : 1 action
  • Range : 30 feet
  • Components : V, S
  • Duration : Concentration, up to 1 minute
  • Classes: Bard

Description

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect.

A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.