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AideDeJeu/Data/HD/srd_spells_conjure_minor_elementals.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Conjure Minor Elementals [Invoquer des élémentaires mineurs](hd_spells_invoquer_des_elementaires_mineurs.md) conjuration 4 1 minute 90 feet V, S Concentration, up to 1 hour Druid, Wizard SpellVO (SRD p128) spells_vo.md#conjure-minor-elementals spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Conjure Minor Elementals # <!--Name-->Conjure Minor Elementals<!--/Name--> - MDR: <!--AltName-->[Invoquer des élémentaires mineurs](hd_spells_invoquer_des_elementaires_mineurs.md)<!--/AltName--> - Source: <!--Source-->(SRD p128)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration--> - Classes: <!--Classes-->Druid, Wizard<!--/Classes--> ### Description You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: * One elemental of challenge rating 2 or lower * Two elementals of challenge rating 1 or lower * Four elementals of challenge rating 1/2 or lower * Eight elementals of challenge rating 1/4 or lower. An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures' statistics. **_At Higher Levels_**. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot. [Invoquer des élémentaires mineurs](hd_spells_invoquer_des_elementaires_mineurs.md) (SRD p128) 4 conjuration 1 minute 90 feet V, S Concentration, up to 1 hour Druid, Wizard
Name: Conjure Minor Elementals Markdown: >+ # <!--Name-->Conjure Minor Elementals<!--/Name--> - MDR: <!--AltName-->[Invoquer des élémentaires mineurs](hd_spells_invoquer_des_elementaires_mineurs.md)<!--/AltName--> - Source: <!--Source-->(SRD p128)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration--> - Classes: <!--Classes-->Druid, Wizard<!--/Classes--> ### Description You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: * One elemental of challenge rating 2 or lower * Two elementals of challenge rating 1 or lower * Four elementals of challenge rating 1/2 or lower * Eight elementals of challenge rating 1/4 or lower. An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures' statistics. **_At Higher Levels_**. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot. AltName: '[Invoquer des élémentaires mineurs](hd_spells_invoquer_des_elementaires_mineurs.md)' Source: (SRD p128) Level: 4 Type: conjuration CastingTime: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour Classes: Druid, Wizard

 Spells (SRD p)


Conjure Minor Elementals

  • MDR: Invoquer des élémentaires mineurs
  • Source: (SRD p128)
  •  4th-level conjuration
  • Casting Time : 1 minute
  • Range : 90 feet
  • Components : V, S
  • Duration : Concentration, up to 1 hour
  • Classes: Druid, Wizard

Description

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

  • One elemental of challenge rating 2 or lower

  • Two elementals of challenge rating 1 or lower

  • Four elementals of challenge rating 1/2 or lower

  • Eight elementals of challenge rating 1/4 or lower.

An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The DM has the creatures' statistics.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.