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AideDeJeu/Data/HD/srd_spells_darkness.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.8 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Darkness [Ténèbres](hd_spells_tenebres.md) evocation 2 1 action 60 feet V, M (bat fur and a drop of pitch or piece of coal) Concentration, up to 10 minutes Sorcerer, Warlock, Wizard SpellVO (SRD p133) spells_vo.md#darkness spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Darkness # <!--Name-->Darkness<!--/Name--> - MDR: <!--AltName-->[Ténèbres](hd_spells_tenebres.md)<!--/AltName--> - Source: <!--Source-->(SRD p133)<!--/Source--> -  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->60 feet<!--/Range--> - **Components :** <!--Components-->V, M (bat fur and a drop of pitch or piece of coal)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Sorcerer, Warlock, Wizard<!--/Classes--> ### Description Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. [Ténèbres](hd_spells_tenebres.md) (SRD p133) 2 evocation 1 action 60 feet V, M (bat fur and a drop of pitch or piece of coal) Concentration, up to 10 minutes Sorcerer, Warlock, Wizard
Name: Darkness Markdown: >+ # <!--Name-->Darkness<!--/Name--> - MDR: <!--AltName-->[Ténèbres](hd_spells_tenebres.md)<!--/AltName--> - Source: <!--Source-->(SRD p133)<!--/Source--> -  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->60 feet<!--/Range--> - **Components :** <!--Components-->V, M (bat fur and a drop of pitch or piece of coal)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Sorcerer, Warlock, Wizard<!--/Classes--> ### Description Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. AltName: '[Ténèbres](hd_spells_tenebres.md)' Source: (SRD p133) Level: 2 Type: evocation CastingTime: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Classes: Sorcerer, Warlock, Wizard

 Spells (SRD p)


Darkness

  • MDR: Ténèbres
  • Source: (SRD p133)
  •  2nd-level evocation
  • Casting Time : 1 action
  • Range : 60 feet
  • Components : V, M (bat fur and a drop of pitch or piece of coal)
  • Duration : Concentration, up to 10 minutes
  • Classes: Sorcerer, Warlock, Wizard

Description

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.