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AideDeJeu/Data/HD/srd_spells_feeblemind.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Feeblemind [Esprit faible](hd_spells_esprit_faible.md) enchantment 8 1 action 150 feet V, S, M (a handful of clay, crystal, glass, or mineral spheres) Instantaneous Bard, Druid, Warlock, Wizard SpellVO (SRD p142) spells_vo.md#feeblemind spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Feeblemind # <!--Name-->Feeblemind<!--/Name--> - MDR: <!--AltName-->[Esprit faible](hd_spells_esprit_faible.md)<!--/AltName--> - Source: <!--Source-->(SRD p142)<!--/Source--> -  <!--Level-->8<!--/Level-->th-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a handful of clay, crystal, glass, or mineral spheres)<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Bard, Druid, Warlock, Wizard<!--/Classes--> ### Description You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by _[greater restoration](spells_vo.hd#greater-restoration), [heal](spells_vo.hd#heal)_, or _[wish](spells_vo.hd#wish)_. [Esprit faible](hd_spells_esprit_faible.md) (SRD p142) 8 enchantment 1 action 150 feet V, S, M (a handful of clay, crystal, glass, or mineral spheres) Instantaneous Bard, Druid, Warlock, Wizard
Name: Feeblemind Markdown: >+ # <!--Name-->Feeblemind<!--/Name--> - MDR: <!--AltName-->[Esprit faible](hd_spells_esprit_faible.md)<!--/AltName--> - Source: <!--Source-->(SRD p142)<!--/Source--> -  <!--Level-->8<!--/Level-->th-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (a handful of clay, crystal, glass, or mineral spheres)<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Bard, Druid, Warlock, Wizard<!--/Classes--> ### Description You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by _[greater restoration](spells_vo.hd#greater-restoration), [heal](spells_vo.hd#heal)_, or _[wish](spells_vo.hd#wish)_. AltName: '[Esprit faible](hd_spells_esprit_faible.md)' Source: (SRD p142) Level: 8 Type: enchantment CastingTime: 1 action Range: 150 feet Components: V, S, M (a handful of clay, crystal, glass, or mineral spheres) Duration: Instantaneous Classes: Bard, Druid, Warlock, Wizard

 Spells (SRD p)


Feeblemind

  • MDR: Esprit faible
  • Source: (SRD p142)
  •  8th-level enchantment
  • Casting Time : 1 action
  • Range : 150 feet
  • Components : V, S, M (a handful of clay, crystal, glass, or mineral spheres)
  • Duration : Instantaneous
  • Classes: Bard, Druid, Warlock, Wizard

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by greater restoration, heal, or wish.