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AideDeJeu/Data/HD/srd_spells_wind_walk.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.8 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Wind Walk [Marche sur le vent](hd_spells_marche_sur_le_vent.md) transmutation 6 1 minute 30 feet V, S, M (fire and holy water) 8 hours Druid SpellVO (SRD p192) spells_vo.md#wind-walk spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Wind Walk # <!--Name-->Wind Walk<!--/Name--> - MDR: <!--AltName-->[Marche sur le vent](hd_spells_marche_sur_le_vent.md)<!--/AltName--> - Source: <!--Source-->(SRD p192)<!--/Source--> -  <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (fire and holy water)<!--/Components--> - **Duration :** <!--Duration-->8 hours<!--/Duration--> - Classes: <!--Classes-->Druid<!--/Classes--> ### Description You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance. [Marche sur le vent](hd_spells_marche_sur_le_vent.md) (SRD p192) 6 transmutation 1 minute 30 feet V, S, M (fire and holy water) 8 hours Druid
Name: Wind Walk Markdown: >+ # <!--Name-->Wind Walk<!--/Name--> - MDR: <!--AltName-->[Marche sur le vent](hd_spells_marche_sur_le_vent.md)<!--/AltName--> - Source: <!--Source-->(SRD p192)<!--/Source--> -  <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (fire and holy water)<!--/Components--> - **Duration :** <!--Duration-->8 hours<!--/Duration--> - Classes: <!--Classes-->Druid<!--/Classes--> ### Description You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance. AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)' Source: (SRD p192) Level: 6 Type: transmutation CastingTime: 1 minute Range: 30 feet Components: V, S, M (fire and holy water) Duration: 8 hours Classes: Druid

 Spells (SRD p)


Wind Walk

  • MDR: Marche sur le vent
  • Source: (SRD p192)
  •  6th-level transmutation
  • Casting Time : 1 minute
  • Range : 30 feet
  • Components : V, S, M (fire and holy water)
  • Duration : 8 hours
  • Classes: Druid

Description

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.