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			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Bugbear
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| - Alias: [Gobelours](hd_monsters_gobelours.md)
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| -  Medium humanoid (goblinoid), chaotic evil
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| - **Armor Class** 16 (hide armor, shield)
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| - **Hit Points** 27 (5d8 + 5)
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| - **Speed** 30 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |15 (+2)|14 (+2)|13 (+1)| 8 (-1)|11 (+0)| 9 (-1)|
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| - **Skills** Stealth +6, Survival +2
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| - **Senses** darkvision 60 ft., passive Perception 10
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| - **Languages** Common, Goblin
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| - **Challenge** 1 (200 XP)
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| 
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| ## Special Features
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| **_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
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| **_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
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| 
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| ## Actions
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| **_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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| _Hit_: 11 (2d8 + 2) piercing damage.
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| **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
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| _Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
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