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			36 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| 
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| # Grimlock
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| 
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| - CEO: [Torve](hd_monsters_torve.md)
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| -  Medium humanoid (grimlock), neutral evil
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| - **Armor Class** 11
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| - **Hit Points** 11 (2d8 + 2)
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| - **Speed** 30 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)|
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| - **Skills** Athletics +5, Perception +3, Stealth +3
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| - **Senses** blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13
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| - **Languages** Undercommon
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| - **Challenge** 1/4 (50 XP)
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| - **Condition Immunities** blinded
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| 
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| ## Special Features
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| **_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.
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| **_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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| **_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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| 
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| ## Actions
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| **_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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| _Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
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