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			38 lines
		
	
	
	
		
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			38 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Hell Hound
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| - CEO: [Molosse infernal](hd_monsters_molosse_infernal.md)
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| -  Medium fiend, lawful evil
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| - **Armor Class** 15 (natural armor)
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| - **Hit Points** 45 (7d8 + 14)
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| - **Speed** 50 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |17 (+3)|12 (+1)|14 (+2)| 6 (-2)|13 (+1)| 6 (-2)|
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| - **Skills** Perception +5
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| - **Senses** darkvision 60 ft., passive Perception 15
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| - **Languages** understands Infernal but can't speak it
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| - **Challenge** 3 (700 XP)
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| - **Damage Immunities** fire
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| 
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| ## Special Features
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| **_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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| **_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
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| 
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| ## Actions
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| **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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| _Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
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| **_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
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| Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.
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