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AideDeJeu/Data/HD/srd_spells_shatter.md
2019-05-05 20:13:54 +02:00

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 Spells (SRD p)


Shatter

  • MDR: Briser
  • Source: (SRD p178)
  •  2nd-level evocation
  • Casting Time : 1 action
  • Range : 60 feet
  • Components : V, S, M (a chip of mica)
  • Duration : Instantaneous
  • Classes: Bard, Sorcerer, Warlock, Wizard

Description

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.