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AideDeJeu/Data/HD/srd_monsters_assassin.md
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---
!MonsterItem
Family: MonsterVO
Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
SavingThrows: Dex +6, Int +4
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
DamageResistances: poison
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
Id: monsters_vo.md#assassin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Assassin
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Assassin](hd_monsters_assassin.md)'
Source: (SRD p396)
Attributes:
Name: Assassin
Markdown: >+
# <!--Name-->Assassin<!--/Name-->
- CEO: <!--AltName-->[Assassin](hd_monsters_assassin.md)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->
## Special Features
**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
## Actions
**_Multiattack_**. The assassin makes two shortsword attacks.
**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.
_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
AltName: '[Assassin](hd_monsters_assassin.md)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
SavingThrows: Dex +6, Int +4
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
DamageResistances: poison
AttributesDictionary: >+
Name: Assassin
Markdown: >+
# <!--Name-->Assassin<!--/Name-->
- CEO: <!--AltName-->[Assassin](hd_monsters_assassin.md)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->
## Special Features
**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
## Actions
**_Multiattack_**. The assassin makes two shortsword attacks.
**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.
_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
AltName: '[Assassin](hd_monsters_assassin.md)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
SavingThrows: Dex +6, Int +4
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
DamageResistances: poison
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Assassin
- CEO: [Assassin](hd_monsters_assassin.md)
- Source: (SRD p396)
-  Medium humanoid (any race), any non-good alignment
- **Armor Class** 15 (studded leather)
- **Hit Points** 78 (12d8 + 24)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)|
- **Saving Throws** Dex +6, Int +4
- **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9
- **Senses** passive Perception 13
- **Languages** Thieves' cant plus any two languages
- **Challenge** 8 (3900 XP)
- **Damage Resistances** poison
## Special Features
**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
## Actions
**_Multiattack_**. The assassin makes two shortsword attacks.
**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.
_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.