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AideDeJeu/Data/HD/srd_spells_sunburst.md
2019-04-14 20:42:13 +02:00

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Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes AttributesDictionary
SpellVO 8 evocation 1 action 150 feet V, S, M (fire and a piece of sunstone) Instantaneous Druid, Sorcerer, Wizard spells_vo.md#sunburst spells_vo.md#spells-srd-p Sunburst Spells (SRD p) 1 [Éclat du soleil](hd_spells_eclat_du_soleil.md) (SRD p184)
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Sunburst # <!--Name-->Sunburst<!--/Name--> - MDR: <!--AltName-->[Éclat du soleil](hd_spells_eclat_du_soleil.md)<!--/AltName--> - Source: <!--Source-->(SRD p184)<!--/Source--> -  <!--Level-->8<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (fire and a piece of sunstone)<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes--> ### Description Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is [blinded](srd_conditions_blinded.md) for 1 minute. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw. A creature [blinded](srd_conditions_blinded.md) by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer [blinded](srd_conditions_blinded.md). This spell dispels any darkness in its area that was created by a spell. [Éclat du soleil](hd_spells_eclat_du_soleil.md) (SRD p184) 8 evocation 1 action 150 feet V, S, M (fire and a piece of sunstone) Instantaneous Druid, Sorcerer, Wizard
Name: Sunburst Markdown: >+ # <!--Name-->Sunburst<!--/Name--> - MDR: <!--AltName-->[Éclat du soleil](hd_spells_eclat_du_soleil.md)<!--/AltName--> - Source: <!--Source-->(SRD p184)<!--/Source--> -  <!--Level-->8<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (fire and a piece of sunstone)<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes--> ### Description Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is [blinded](srd_conditions_blinded.md) for 1 minute. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw. A creature [blinded](srd_conditions_blinded.md) by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer [blinded](srd_conditions_blinded.md). This spell dispels any darkness in its area that was created by a spell. AltName: '[Éclat du soleil](hd_spells_eclat_du_soleil.md)' Source: (SRD p184) Level: 8 Type: evocation CastingTime: 1 action Range: 150 feet Components: V, S, M (fire and a piece of sunstone) Duration: Instantaneous Classes: Druid, Sorcerer, Wizard

 Spells (SRD p)


Sunburst

  • MDR: Éclat du soleil
  • Source: (SRD p184)
  •  8th-level evocation
  • Casting Time : 1 action
  • Range : 150 feet
  • Components : V, S, M (fire and a piece of sunstone)
  • Duration : Instantaneous
  • Classes: Druid, Sorcerer, Wizard

Description

Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

This spell dispels any darkness in its area that was created by a spell.