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AideDeJeu/Data/HD/srd_spells_hold_monster.md
2019-04-09 21:52:35 +02:00

1.4 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes
Hold Monster [Immobiliser un monstre](hd_spells_immobiliser_un_monstre.md) enchantment 5 1 action 90 feet V, S, M (a small, straight piece of iron) Concentration, up to 1 minute Bard, Sorcerer, Warlock, Wizard SpellVO (SRD p154) spells_vo.md#hold-monster spells_vo.md#spells-srd-p Spells (SRD p) 1

 Spells (SRD p)


Hold Monster

  • MDR: Immobiliser un monstre
  • Source: (SRD p154)
  •  5th-level enchantment
  • Casting Time : 1 action
  • Range : 90 feet
  • Components : V, S, M (a small, straight piece of iron)
  • Duration : Concentration, up to 1 minute
  • Classes: Bard, Sorcerer, Warlock, Wizard

Description

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.