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69 lines
2.1 KiB
Markdown
69 lines
2.1 KiB
Markdown
---
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!MonsterItem
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Family: MonsterVO
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Type: construct
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Size: Medium
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Alignment: unaligned
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ArmorClass: 18 (natural armor)
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HitPoints: 33 (6d8 + 6)
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Speed: 25 ft.
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Strength: 14 (+2)
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Dexterity: 11 (+0)
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Constitution: 13 (+1)
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Intelligence: ' 1 (-5)'
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Wisdom: ' 3 (-4)'
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Charisma: ' 1 (-5)'
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DamageImmunities: poison, psychic
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ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
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Senses: blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6
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Languages: '-'
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Challenge: 1 (200 XP)
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Id: monsters_vo.md#animated-armor
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Animated Armor
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Armure animée](hd_monsters_armure_animee.md)'
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Source: (SRD p263)
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Attributes: {}
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AttributesDictionary: >+
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{}
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Animated Armor
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- CEO: [Armure animée](hd_monsters_armure_animee.md)
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- Source: (SRD p263)
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- Medium construct, unaligned
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- **Armor Class** 18 (natural armor)
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- **Hit Points** 33 (6d8 + 6)
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- **Speed** 25 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)|
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- **Senses** blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6
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- **Languages** -
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- **Challenge** 1 (200 XP)
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- **Damage Immunities** poison, psychic
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- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
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## Special Features
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**_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](srd_spells_antimagic_field.md)_. If targeted by _[dispel magic](srd_spells_dispel_magic.md)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
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**_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
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## Actions
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**_Multiattack_**. The armor makes two melee attacks.
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**_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d6 + 2) bludgeoning damage.
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