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			39 lines
		
	
	
	
		
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			39 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| # Fire Elemental
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| - Alias: [Élémentaire du feu](hd_monsters_elementaire_du_feu.md)
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| -  Large elemental, neutral
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| - **Armor Class** 13
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| - **Hit Points** 102 (12d10 + 36)
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| - **Speed** 50 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)|
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| - **Senses** darkvision 60 ft., passive Perception 10
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| - **Languages** Ignan
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| - **Challenge** 5 (1800 XP)
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| - **Damage Immunities** fire, poison
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| - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
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| - **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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| 
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| ## Special Features
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| **_Fire Form_**. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
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| **_Illumination_**. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
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| **_Water Susceptibility_**. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
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| ## Actions
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| **_Multiattack_**. The elemental makes two touch attacks.
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| **_Touch_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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| _Hit_: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
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