mirror of
				https://github.com/Nioux/AideDeJeu.git
				synced 2025-10-31 15:36:07 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			40 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
 | ||
| 
 | ||
| ---
 | ||
| 
 | ||
| # Magma Mephit
 | ||
| 
 | ||
| - CEO: [Méphite de magma](hd_monsters_mephite_de_magma.md)
 | ||
| -  Small elemental, neutral evil
 | ||
| - **Armor Class** 11
 | ||
| - **Hit Points** 22 (5d6 + 5)
 | ||
| - **Speed** 30 ft., fly 30 ft.
 | ||
| 
 | ||
| |STR|DEX|CON|INT|WIS|CHA|
 | ||
| |---|---|---|---|---|---|
 | ||
| | 8 (-1)|12 (+1)|12 (+1)| 7 (-2)|10 (+0)|10 (+0)|
 | ||
| 
 | ||
| - **Skills** Stealth +3
 | ||
| - **Senses** darkvision 60 ft., passive Perception 10
 | ||
| - **Languages** Ignan, Terran
 | ||
| - **Challenge** 1/2 (100 XP)
 | ||
| - **Damage Immunities** fire, poison
 | ||
| - **Damage Vulnerabilities** cold
 | ||
| - **Condition Immunities** poisoned
 | ||
| 
 | ||
| ## Special Features
 | ||
| 
 | ||
| **_Death Burst_**. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
 | ||
| 
 | ||
| **_False Appearance_**. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
 | ||
| 
 | ||
| **_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[heat metal](srd_spells_heat_metal.md)_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
 | ||
| 
 | ||
| ## Actions
 | ||
| 
 | ||
| **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
 | ||
| 
 | ||
| _Hit_: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
 | ||
| 
 | ||
| **_Fire Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
 | ||
| 
 | 
