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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO construct Large unaligned 20 (natural armor) 210 (20d10 + 100) 30 ft. 24 (+7) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5) fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine charmed, exhaustion, frightened, paralyzed, petrified, poisoned darkvision 120 ft., passive Perception 10 understands the languages of its creator but can't speak 16 (15000 XP) monsters_vo.md#iron-golem monsters_vo.md#monsters-npc-and-animals Iron Golem Monsters, NPC and Animals 1 [Golem de fer](hd_monsters_golem_de_fer.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge DamageImmunities ConditionImmunities
Iron Golem # <!--Name-->Iron Golem<!--/Name--> - CEO: <!--AltName-->[Golem de fer](hd_monsters_golem_de_fer.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities--> ## Special Features **_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form. **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects. **_Magic Weapons_**. The golem's weapon attacks are magical. ## Actions **_Multiattack_**. The golem makes two melee attacks. **_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. _Hit_: 20 (3d8 + 7) bludgeoning damage. **_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. _Hit_: 23 (3d10 + 7) slashing damage. **_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. [Golem de fer](hd_monsters_golem_de_fer.md) Large construct unaligned 20 (natural armor) 210 (20d10 + 100) 30 ft. 24 (+7) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5) darkvision 120 ft., passive Perception 10 understands the languages of its creator but can't speak 16 (15000 XP) fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Name: Iron Golem Markdown: >+ # <!--Name-->Iron Golem<!--/Name--> - CEO: <!--AltName-->[Golem de fer](hd_monsters_golem_de_fer.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->210 (20d10 + 100)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities--> - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities--> ## Special Features **_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form. **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects. **_Magic Weapons_**. The golem's weapon attacks are magical. ## Actions **_Multiattack_**. The golem makes two melee attacks. **_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. _Hit_: 20 (3d8 + 7) bludgeoning damage. **_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. _Hit_: 23 (3d10 + 7) slashing damage. **_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one. AltName: '[Golem de fer](hd_monsters_golem_de_fer.md)' Size: Large Type: construct Alignment: unaligned ArmorClass: 20 (natural armor) HitPoints: 210 (20d10 + 100) Speed: 30 ft. Strength: 24 (+7) Dexterity: ' 9 (-1)' Constitution: 20 (+5) Intelligence: ' 3 (-4)' Wisdom: 11 (+0) Charisma: ' 1 (-5)' Senses: darkvision 120 ft., passive Perception 10 Languages: understands the languages of its creator but can't speak Challenge: 16 (15000 XP) DamageImmunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned

 Monsters, NPC and Animals


Iron Golem

  • CEO: Golem de fer
  •  Large construct, unaligned
  • Armor Class 20 (natural armor)
  • Hit Points 210 (20d10 + 100)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)
  • Senses darkvision 120 ft., passive Perception 10
  • Languages understands the languages of its creator but can't speak
  • Challenge 16 (15000 XP)
  • Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Special Features

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.