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270 lines
7.3 KiB
Markdown
270 lines
7.3 KiB
Markdown
---
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!MonsterItem
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Family: MonsterVO
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Type: elemental
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Size: Small
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Alignment: chaotic neutral
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ArmorClass: 14 (natural armor)
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HitPoints: 9 (2d6 + 2)
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Speed: 30 ft.
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Strength: ' 7 (-2)'
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Dexterity: 15 (+2)
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Constitution: 12 (+1)
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Intelligence: ' 8 (-1)'
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Wisdom: 11 (+0)
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Charisma: 10 (+0)
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DamageImmunities: fire
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DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Ignan
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#magmin
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Magmin
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Magmatique](hd_monsters_magmatique.md)'
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Attributes:
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Name: Magmin
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Markdown: >+
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# <!--Name-->Magmin<!--/Name-->
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- CEO: <!--AltName-->[Magmatique](hd_monsters_magmatique.md)<!--/AltName-->
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- <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->Ignan<!--/Languages-->
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- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->
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- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
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## Special Features
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**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
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**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
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## Actions
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**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
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AltName: '[Magmatique](hd_monsters_magmatique.md)'
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Size: Small
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Type: elemental
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Alignment: chaotic neutral
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ArmorClass: 14 (natural armor)
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HitPoints: 9 (2d6 + 2)
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Speed: 30 ft.
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Strength: ' 7 (-2)'
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Dexterity: 15 (+2)
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Constitution: 12 (+1)
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Intelligence: ' 8 (-1)'
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Wisdom: 11 (+0)
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Charisma: 10 (+0)
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Ignan
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Challenge: 1/2 (100 XP)
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DamageImmunities: fire
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DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
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AttributesDictionary: >+
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Name: Magmin
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Markdown: >+
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# <!--Name-->Magmin<!--/Name-->
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- CEO: <!--AltName-->[Magmatique](hd_monsters_magmatique.md)<!--/AltName-->
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- <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->Ignan<!--/Languages-->
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- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->
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- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
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## Special Features
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**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
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**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
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## Actions
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**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
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AltName: '[Magmatique](hd_monsters_magmatique.md)'
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Size: Small
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Type: elemental
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Alignment: chaotic neutral
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ArmorClass: 14 (natural armor)
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HitPoints: 9 (2d6 + 2)
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Speed: 30 ft.
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Strength: ' 7 (-2)'
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Dexterity: 15 (+2)
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Constitution: 12 (+1)
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Intelligence: ' 8 (-1)'
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Wisdom: 11 (+0)
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Charisma: 10 (+0)
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Ignan
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Challenge: 1/2 (100 XP)
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DamageImmunities: fire
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DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Magmin
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- CEO: [Magmatique](hd_monsters_magmatique.md)
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- Small elemental, chaotic neutral
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- **Armor Class** 14 (natural armor)
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- **Hit Points** 9 (2d6 + 2)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 7 (-2)|15 (+2)|12 (+1)| 8 (-1)|11 (+0)|10 (+0)|
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** Ignan
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- **Challenge** 1/2 (100 XP)
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- **Damage Immunities** fire
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- **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
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## Special Features
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**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
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**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
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## Actions
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**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
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