9.3 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | DamageImmunities | ConditionImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||||
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| MonsterVO | fiend (demon) | Large | chaotic evil | 18 (natural armor) | 184 (16d10 + 96) | 20 ft., fly 30 ft. | 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) | Con +11, Int +9, Wis +6, Cha +7 | poison | poisoned | cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks | truesight 120 ft., passive Perception 11 | Abyssal, telepathy 120 ft. | 13 (10000 XP) | monsters_vo.md#nalfeshnee | monsters_vo.md#monsters-npc-and-animals | Nalfeshnee | Monsters, NPC and Animals | 1 | [Nalfeshnie](hd_monsters_nalfeshnie.md) |
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Name: Nalfeshnee Markdown: >+ # <!--Name-->Nalfeshnee<!--/Name--> - CEO: <!--AltName-->[Nalfeshnie](hd_monsters_nalfeshnie.md)<!--/AltName--> - <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->184 (16d10 + 96)<!--/HitPoints--> - **Speed** <!--Speed-->20 ft., fly 30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Con +11, Int +9, Wis +6, Cha +7<!--/SavingThrows--> - **Senses** <!--Senses-->truesight 120 ft., passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages--> - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects. ## Actions **_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. _Hit_: 32 (5d10 + 5) piercing damage. **_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. _Hit_: 15 (3d6 + 5) slashing damage. **_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours. **_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. AltName: '[Nalfeshnie](hd_monsters_nalfeshnie.md)' Size: Large Type: fiend (demon) Alignment: chaotic evil ArmorClass: 18 (natural armor) HitPoints: 184 (16d10 + 96) Speed: 20 ft., fly 30 ft. Strength: 21 (+5) Dexterity: 10 (+0) Constitution: 22 (+6) Intelligence: 19 (+4) Wisdom: 12 (+1) Charisma: 15 (+2) SavingThrows: Con +11, Int +9, Wis +6, Cha +7 Senses: truesight 120 ft., passive Perception 11 Languages: Abyssal, telepathy 120 ft. Challenge: 13 (10000 XP) DamageImmunities: poison DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks ConditionImmunities: poisoned |
Nalfeshnee
- CEO: Nalfeshnie
- Large fiend (demon), chaotic evil
- Armor Class 18 (natural armor)
- Hit Points 184 (16d10 + 96)
- Speed 20 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 10 (+0) | 22 (+6) | 19 (+4) | 12 (+1) | 15 (+2) |
- Saving Throws Con +11, Int +9, Wis +6, Cha +7
- Senses truesight 120 ft., passive Perception 11
- Languages Abyssal, telepathy 120 ft.
- Challenge 13 (10000 XP)
- Damage Immunities poison
- Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities poisoned
Special Features
Magic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 32 (5d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 15 (3d6 + 5) slashing damage.
Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
Teleport. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.