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AideDeJeu/Data/HD/srd_monsters_water_elemental.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO elemental Large neutral 14 (natural armor) 114 (12d10 + 48) 30 ft., swim 90 ft. 18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1) poison exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious acid; bludgeoning, piercing, and slashing from nonmagical attacks darkvision 60 ft., passive Perception 10 Aquan 5 (1800 XP) monsters_vo.md#water-elemental monsters_vo.md#monsters-npc-and-animals Water Elemental Monsters, NPC and Animals 1 [Élémentaire de l'eau](hd_monsters_elementaire_de_leau.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge DamageImmunities DamageResistances ConditionImmunities
Water Elemental # <!--Name-->Water Elemental<!--/Name--> - CEO: <!--AltName-->[Élémentaire de l'eau](hd_monsters_elementaire_de_leau.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral<!--/Alignment--> - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft., swim 90 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Aquan<!--/Languages--> - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->acid; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities--> ## Special Features **_Water Form_**. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. **_Freeze_**. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. ## Actions **_Multiattack_**. The elemental makes two slam attacks. **_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. _Hit_: 13 (2d8 + 4) bludgeoning damage. **_Whelm (Recharge 4-6)_**. Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding. [Élémentaire de l'eau](hd_monsters_elementaire_de_leau.md) Large elemental neutral 14 (natural armor) 114 (12d10 + 48) 30 ft., swim 90 ft. 18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1) darkvision 60 ft., passive Perception 10 Aquan 5 (1800 XP) poison acid; bludgeoning, piercing, and slashing from nonmagical attacks exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Name: Water Elemental Markdown: >+ # <!--Name-->Water Elemental<!--/Name--> - CEO: <!--AltName-->[Élémentaire de l'eau](hd_monsters_elementaire_de_leau.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral<!--/Alignment--> - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft., swim 90 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Aquan<!--/Languages--> - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->acid; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities--> ## Special Features **_Water Form_**. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. **_Freeze_**. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. ## Actions **_Multiattack_**. The elemental makes two slam attacks. **_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. _Hit_: 13 (2d8 + 4) bludgeoning damage. **_Whelm (Recharge 4-6)_**. Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding. AltName: "[Élémentaire de l'eau](hd_monsters_elementaire_de_leau.md)" Size: Large Type: elemental Alignment: neutral ArmorClass: 14 (natural armor) HitPoints: 114 (12d10 + 48) Speed: 30 ft., swim 90 ft. Strength: 18 (+4) Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: ' 5 (-3)' Wisdom: 10 (+0) Charisma: ' 8 (-1)' Senses: darkvision 60 ft., passive Perception 10 Languages: Aquan Challenge: 5 (1800 XP) DamageImmunities: poison DamageResistances: acid; bludgeoning, piercing, and slashing from nonmagical attacks ConditionImmunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

 Monsters, NPC and Animals


Water Elemental

  • CEO: Élémentaire de l'eau
  •  Large elemental, neutral
  • Armor Class 14 (natural armor)
  • Hit Points 114 (12d10 + 48)
  • Speed 30 ft., swim 90 ft.
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 5 (-3) 10 (+0) 8 (-1)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Aquan
  • Challenge 5 (1800 XP)
  • Damage Immunities poison
  • Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Special Features

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm (Recharge 4-6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.