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AideDeJeu/Data/HD/srd_spells_blindnessdeafness.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Blindness/Deafness [Cécité/Surdité](hd_spells_cecitesurdite.md) necromancy 2 1 action 30 feet V 1 minute Bard, Cleric, Sorcerer, Wizard SpellVO (SRD p122) spells_vo.md#blindnessdeafness spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Blindness/Deafness # <!--Name-->Blindness/Deafness<!--/Name--> - MDR: <!--AltName-->[Cécité/Surdité](hd_spells_cecitesurdite.md)<!--/AltName--> - Source: <!--Source-->(SRD p122)<!--/Source--> -  <!--Level-->2<!--/Level-->nd-level <!--Type-->necromancy<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V<!--/Components--> - **Duration :** <!--Duration-->1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Cleric, Sorcerer, Wizard<!--/Classes--> ### Description You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either [blinded](srd_conditions_blinded.md) or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. [Cécité/Surdité](hd_spells_cecitesurdite.md) (SRD p122) 2 necromancy 1 action 30 feet V 1 minute Bard, Cleric, Sorcerer, Wizard
Name: Blindness/Deafness Markdown: >+ # <!--Name-->Blindness/Deafness<!--/Name--> - MDR: <!--AltName-->[Cécité/Surdité](hd_spells_cecitesurdite.md)<!--/AltName--> - Source: <!--Source-->(SRD p122)<!--/Source--> -  <!--Level-->2<!--/Level-->nd-level <!--Type-->necromancy<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V<!--/Components--> - **Duration :** <!--Duration-->1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Cleric, Sorcerer, Wizard<!--/Classes--> ### Description You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either [blinded](srd_conditions_blinded.md) or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. AltName: '[Cécité/Surdité](hd_spells_cecitesurdite.md)' Source: (SRD p122) Level: 2 Type: necromancy CastingTime: 1 action Range: 30 feet Components: V Duration: 1 minute Classes: Bard, Cleric, Sorcerer, Wizard

 Spells (SRD p)


Blindness/Deafness

  • MDR: Cécité/Surdité
  • Source: (SRD p122)
  •  2nd-level necromancy
  • Casting Time : 1 action
  • Range : 30 feet
  • Components : V
  • Duration : 1 minute
  • Classes: Bard, Cleric, Sorcerer, Wizard

Description

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.