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AideDeJeu/Data/HD/srd_spells_fear.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Fear [Peur](hd_spells_peur.md) illusion 3 1 action Self (30-foot cone) V, S, M (a white feather or the heart of a hen) Concentration, up to 1 minute Bard, Sorcerer, Warlock, Wizard SpellVO (SRD p142) spells_vo.md#fear spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Fear # <!--Name-->Fear<!--/Name--> - MDR: <!--AltName-->[Peur](hd_spells_peur.md)<!--/AltName--> - Source: <!--Source-->(SRD p142)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->illusion<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Self (30-foot cone)<!--/Range--> - **Components :** <!--Components-->V, S, M (a white feather or the heart of a hen)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes--> ### Description You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. [Peur](hd_spells_peur.md) (SRD p142) 3 illusion 1 action Self (30-foot cone) V, S, M (a white feather or the heart of a hen) Concentration, up to 1 minute Bard, Sorcerer, Warlock, Wizard
Name: Fear Markdown: >+ # <!--Name-->Fear<!--/Name--> - MDR: <!--AltName-->[Peur](hd_spells_peur.md)<!--/AltName--> - Source: <!--Source-->(SRD p142)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->illusion<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Self (30-foot cone)<!--/Range--> - **Components :** <!--Components-->V, S, M (a white feather or the heart of a hen)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes--> ### Description You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. AltName: '[Peur](hd_spells_peur.md)' Source: (SRD p142) Level: 3 Type: illusion CastingTime: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute Classes: Bard, Sorcerer, Warlock, Wizard

 Spells (SRD p)


Fear

  • MDR: Peur
  • Source: (SRD p142)
  •  3th-level illusion
  • Casting Time : 1 action
  • Range : Self (30-foot cone)
  • Components : V, S, M (a white feather or the heart of a hen)
  • Duration : Concentration, up to 1 minute
  • Classes: Bard, Sorcerer, Warlock, Wizard

Description

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.