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AideDeJeu/Data/HD/srd_spells_hideous_laughter.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Hideous Laughter [Fou rire](hd_spells_fou_rire.md) enchantment 1 1 action 30 feet V, S, M (tiny tarts and a feather that is waved in the air) Concentration, up to 1 minute Bard, Wizard SpellVO (SRD p154) spells_vo.md#hideous-laughter spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Hideous Laughter # <!--Name-->Hideous Laughter<!--/Name--> - MDR: <!--AltName-->[Fou rire](hd_spells_fou_rire.md)<!--/AltName--> - Source: <!--Source-->(SRD p154)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (tiny tarts and a feather that is waved in the air)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Wizard<!--/Classes--> ### Description A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends. [Fou rire](hd_spells_fou_rire.md) (SRD p154) 1 enchantment 1 action 30 feet V, S, M (tiny tarts and a feather that is waved in the air) Concentration, up to 1 minute Bard, Wizard
Name: Hideous Laughter Markdown: >+ # <!--Name-->Hideous Laughter<!--/Name--> - MDR: <!--AltName-->[Fou rire](hd_spells_fou_rire.md)<!--/AltName--> - Source: <!--Source-->(SRD p154)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->30 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (tiny tarts and a feather that is waved in the air)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Wizard<!--/Classes--> ### Description A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends. AltName: '[Fou rire](hd_spells_fou_rire.md)' Source: (SRD p154) Level: 1 Type: enchantment CastingTime: 1 action Range: 30 feet Components: V, S, M (tiny tarts and a feather that is waved in the air) Duration: Concentration, up to 1 minute Classes: Bard, Wizard

 Spells (SRD p)


Hideous Laughter

  • MDR: Fou rire
  • Source: (SRD p154)
  •  1st-level enchantment
  • Casting Time : 1 action
  • Range : 30 feet
  • Components : V, S, M (tiny tarts and a feather that is waved in the air)
  • Duration : Concentration, up to 1 minute
  • Classes: Bard, Wizard

Description

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.