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AideDeJeu/Data/HD/srd_spells_incendiary_cloud.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Incendiary Cloud [Nuage incendiaire](hd_spells_nuage_incendiaire.md) conjuration 8 1 action 150 feet V, S Concentration, up to 1 minute Sorcerer, Wizard SpellVO (SRD p157) spells_vo.md#incendiary-cloud spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Incendiary Cloud # <!--Name-->Incendiary Cloud<!--/Name--> - MDR: <!--AltName-->[Nuage incendiaire](hd_spells_nuage_incendiaire.md)<!--/AltName--> - Source: <!--Source-->(SRD p157)<!--/Source--> -  <!--Level-->8<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes--> ### Description A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there. The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns. [Nuage incendiaire](hd_spells_nuage_incendiaire.md) (SRD p157) 8 conjuration 1 action 150 feet V, S Concentration, up to 1 minute Sorcerer, Wizard
Name: Incendiary Cloud Markdown: >+ # <!--Name-->Incendiary Cloud<!--/Name--> - MDR: <!--AltName-->[Nuage incendiaire](hd_spells_nuage_incendiaire.md)<!--/AltName--> - Source: <!--Source-->(SRD p157)<!--/Source--> -  <!--Level-->8<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->150 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes--> ### Description A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there. The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns. AltName: '[Nuage incendiaire](hd_spells_nuage_incendiaire.md)' Source: (SRD p157) Level: 8 Type: conjuration CastingTime: 1 action Range: 150 feet Components: V, S Duration: Concentration, up to 1 minute Classes: Sorcerer, Wizard

 Spells (SRD p)


Incendiary Cloud

  • MDR: Nuage incendiaire
  • Source: (SRD p157)
  •  8th-level conjuration
  • Casting Time : 1 action
  • Range : 150 feet
  • Components : V, S
  • Duration : Concentration, up to 1 minute
  • Classes: Sorcerer, Wizard

Description

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.

The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.