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| Name | AltName | Type | Level | CastingTime | Range | Components | Duration | Classes | Family | Source | Id | ParentLink | ParentName | NameLevel | Attributes | AttributesDictionary | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mage Armor | [Armure du mage](hd_spells_armure_du_mage.md) | abjuration | 1 | 1 action | Touch | V, S, M (a piece of cured leather) | 8 hours | Sorcerer, Wizard | SpellVO | (SRD p160) | spells_vo.md#mage-armor | spells_vo.md#spells-srd-p | Spells (SRD p) | 1 | 
 | Name: Mage Armor Markdown: >+ # <!--Name-->Mage Armor<!--/Name--> - MDR: <!--AltName-->[Armure du mage](hd_spells_armure_du_mage.md)<!--/AltName--> - Source: <!--Source-->(SRD p160)<!--/Source--> - <!--Level-->1<!--/Level-->st-level <!--Type-->abjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S, M (a piece of cured leather)<!--/Components--> - **Duration :** <!--Duration-->8 hours<!--/Duration--> - Classes: <!--Classes-->Sorcerer, Wizard<!--/Classes--> ### Description You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. AltName: '[Armure du mage](hd_spells_armure_du_mage.md)' Source: (SRD p160) Level: 1 Type: abjuration CastingTime: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours Classes: Sorcerer, Wizard | 
Mage Armor
- MDR: Armure du mage
- Source: (SRD p160)
- 1st-level abjuration
- Casting Time : 1 action
- Range : Touch
- Components : V, S, M (a piece of cured leather)
- Duration : 8 hours
- Classes: Sorcerer, Wizard
Description
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
