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			41 lines
		
	
	
	
		
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			41 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Lion
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| 
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| - CEO: [Lion](hd_monsters_lion.md)
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| -  Large beast, unaligned
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| - **Armor Class** 12
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| - **Hit Points** 26 (4d10 + 4)
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| - **Speed** 50 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)|
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| - **Skills** Perception +3, Stealth +6
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| - **Senses** passive Perception 13
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| - **Languages** -
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| - **Challenge** 1 (200 XP)
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| 
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| ## Special Features
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| **_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.
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| **_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
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| **_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
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| **_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.
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| 
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| ## Actions
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| **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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| _Hit_: 7 (1d8 + 3) piercing damage.
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| **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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| _Hit_: 6 (1d6 + 3) slashing damage.
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