mirror of
https://github.com/Nioux/AideDeJeu.git
synced 2025-10-30 06:56:10 +00:00
44 lines
2 KiB
Markdown
44 lines
2 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
|
||
|
||
---
|
||
|
||
# Assassin
|
||
|
||
- CEO: [Assassin](hd_monsters_assassin.md)
|
||
- Source: (SRD p396)
|
||
- Medium humanoid (any race), any non-good alignment
|
||
- **Armor Class** 15 (studded leather)
|
||
- **Hit Points** 78 (12d8 + 24)
|
||
- **Speed** 30 ft.
|
||
|
||
|STR|DEX|CON|INT|WIS|CHA|
|
||
|---|---|---|---|---|---|
|
||
|11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)|
|
||
|
||
- **Saving Throws** Dex +6, Int +4
|
||
- **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9
|
||
- **Senses** passive Perception 13
|
||
- **Languages** Thieves' cant plus any two languages
|
||
- **Challenge** 8 (3900 XP)
|
||
- **Damage Resistances** poison
|
||
|
||
## Special Features
|
||
|
||
**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
|
||
|
||
**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
|
||
|
||
**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
|
||
|
||
## Actions
|
||
|
||
**_Multiattack_**. The assassin makes two shortsword attacks.
|
||
|
||
**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
|
||
|
||
_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
|
||
|
||
**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.
|
||
|
||
_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
|
||
|