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50 lines
2.1 KiB
Markdown
50 lines
2.1 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Planetar
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- CEO: [Planétar](hd_monsters_planetar.md)
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- Large celestial, lawful good
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- **Armor Class** 19 (natural armor)
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- **Hit Points** 200 (16d10 + 112)
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- **Speed** 40 ft., fly 120 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|24 (+7)|20 (+5)|24 (+7)|19 (+4)|22 (+6)|25 (+7)|
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- **Saving Throws** Con +12, Wis +11, Cha +12
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- **Skills** Perception +11
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- **Senses** truesight 120 ft., passive Perception 21
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- **Languages** all, telepathy 120 ft.
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- **Challenge** 16 (15000 XP)
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- **Damage Resistances** radiant; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities** charmed, exhaustion, frightened
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## Special Features
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**_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
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**_Divine Awareness_**. The planetar knows if it hears a lie.
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**_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
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At will: _[detect evil and good](srd_spells_detect_evil_and_good.md)_, _[invisibility](srd_spells_invisibility.md)_ (self only)
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3/day each: _[blade barrier](srd_spells_blade_barrier.md)_, _[dispel evil and good](srd_spells_dispel_evil_and_good.md)_, _[flame strike](srd_spells_flame_strike.md)_, _[raise dead](srd_spells_raise_dead.md)_
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1/day each: _[commune](srd_spells_commune.md)_, _[control weather](srd_spells_control_weather.md)_, _[insect plague](srd_spells_insect_plague.md)_
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**_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.
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## Actions
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**_Multiattack_**. The planetar makes two melee attacks.
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**_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
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_Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
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**_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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