1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 15:06:06 +00:00
AideDeJeu/Data/HD/srd_monsters_rust_monster.md
2019-05-05 20:13:54 +02:00

34 lines
1.6 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

> [Monsters, NPC and Animals](srd_monsters.md)
---
# Rust Monster
- CEO: [Oxydeur](hd_monsters_oxydeur.md)
-  Medium monstrosity, unaligned
- **Armor Class** 14 (natural armor)
- **Hit Points** 27 (5d8 + 5)
- **Speed** 40 ft
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|13 (+1)|12 (+1)|13 (+1)| 2 (-4)|13 (+1)| 6 (-2)|
- **Senses** darkvision 60 ft., passive Perception 11
- **Languages** -
- **Challenge** 1/2 (100 XP)
## Special Features
**_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
**_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
## Actions
**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 5 (1d8 + 1) piercing damage.
**_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.