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AideDeJeu/Data/HD/srd_monsters_spirit_naga.md
2019-05-05 20:13:54 +02:00

2 KiB

 Monsters, NPC and Animals


Spirit Naga

  • CEO: Naga corrupteur
  •  Large monstrosity, chaotic evil
  • Armor Class 15 (natural armor)
  • Hit Points 75 (10d10 + 20)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)
  • Saving Throws Dex +6, Con +5, Wis +5, Cha +6
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Abyssal, Common
  • Challenge 8 (3900 XP)
  • Damage Immunities poison
  • Condition Immunities charmed, poisoned

Special Features

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.