1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 06:56:10 +00:00
AideDeJeu/Data/HD/srd_monsters_young_gold_dragon.md
2019-05-05 20:13:54 +02:00

45 lines
1.7 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

> [Monsters, NPC and Animals](srd_monsters.md)
---
# Young Gold Dragon
- CEO: [Jeune dragon d'or](hd_monsters_jeune_dragon_dor.md)
-  Large dragon, lawful good
- **Armor Class** 18 (natural armor)
- **Hit Points** 178 (17d10 + 85)
- **Speed** 40 ft., fly 80 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|23 (+6)|14 (+2)|21 (+5)|16 (+3)|13 (+1)|20 (+5)|
- **Saving Throws** Dex +6, Con +9, Wis +5, Cha +9
- **Skills** Insight +5, Perception +9, Persuasion +9, Stealth +6
- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 19
- **Languages** Common, Draconic
- **Challenge** 10 (5900 XP)
- **Damage Immunities** fire
## Special Features
**_Amphibious_**. The dragon can breathe air and water.
## Actions
**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
_Hit_: 17 (2d10 + 6) piercing damage.
**_Claw_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 13 (2d6 + 6) slashing damage.
**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.
**_Fire Breath_**. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
**_Weakening Breath_**. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.