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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Adult White Dragon
- CEO: [Dragon blanc adulte](hd_monsters_dragon_blanc_adulte.md)
-  Huge dragon, chaotic evil
- **Armor Class** 18 (natural armor)
- **Hit Points** 200 (16d12 + 96)
- **Speed** 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|22 (+6)|10 (+0)|22 (+6)| 8 (-1)|12 (+1)|12 (+1)|
- **Saving Throws** Dex +5, Con +11, Wis +6, Cha +6
- **Skills** Perception +11, Stealth +5
- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21
- **Languages** Common, Draconic
- **Challenge** 13 (10000 XP)
- **Damage Immunities** cold
## Special Features
**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
_Hit_: 13 (2d6 + 6) slashing damage.
**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.
_Hit_: 15 (2d8 + 6) bludgeoning damage.
**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
## Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
**_Detect_**. The dragon makes a Wisdom (Perception) check.
**_Tail Attack_**. The dragon makes a tail attack.
**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.