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			38 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Gnoll
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| - CEO: [Gnoll](hd_monsters_gnoll.md)
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| -  Medium humanoid (gnoll), chaotic evil
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| - **Armor Class** 15 (hide armor, shield)
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| - **Hit Points** 22 (5d8)
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| - **Speed** 30 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |14 (+2)|12 (+1)|11 (+0)| 6 (-2)|10 (+0)| 7 (-2)|
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| - **Senses** darkvision 60 ft., passive Perception 10
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| - **Languages** Gnoll
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| - **Challenge** 1/2 (100 XP)
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| 
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| ## Special Features
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| **_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
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| 
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| ## Actions
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| **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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| _Hit_: 4 (1d4 + 2) piercing damage.
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| **_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
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| _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
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| **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.
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| _Hit_: 5 (1d8 + 1) piercing damage.
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