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			39 lines
		
	
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| 
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| # Gray Ooze
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| 
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| - CEO: [Vase grise](hd_monsters_vase_grise.md)
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| -  Medium ooze, unaligned
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| - **Armor Class** 8
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| - **Hit Points** 22 (3d8 + 9)
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| - **Speed** 10 ft., climb 10 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |12 (+1)| 6 (-2)|16 (+3)| 1 (-5)| 6 (-2)| 2 (-4)|
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| - **Skills** Stealth +2
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| - **Senses** blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 8
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| - **Languages** -
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| - **Challenge** 1/2 (100 XP)
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| - **Damage Resistances** acid, cold, fire
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| - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone
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| 
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| ## Special Features
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| **_Amorphous_**. The ooze can move through a space as narrow as 1 inch wide without squeezing.
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| **_Corrode Metal_**. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
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| The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
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| **_False Appearance_**. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
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| 
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| ## Actions
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| **_Pseudopod_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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| _Hit_: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
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