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36 lines
1.1 KiB
Markdown
36 lines
1.1 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Grimlock
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- CEO: [Torve](hd_monsters_torve.md)
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- Medium humanoid (grimlock), neutral evil
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- **Armor Class** 11
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- **Hit Points** 11 (2d8 + 2)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)|
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- **Skills** Athletics +5, Perception +3, Stealth +3
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- **Senses** blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13
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- **Languages** Undercommon
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- **Challenge** 1/4 (50 XP)
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- **Condition Immunities** blinded
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## Special Features
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**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.
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**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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## Actions
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**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
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