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			45 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| 
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| # Lizardfolk
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| 
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| - CEO: [Homme-lézard](hd_monsters_homme_lezard.md)
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| -  Medium humanoid (lizardfolk), neutral
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| - **Armor Class** 15 (natural armor, shield)
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| - **Hit Points** 22 (4d8 + 4)
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| - **Speed** 30 ft., swim 30 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)|
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| - **Skills** Perception +3, Stealth +4, Survival +5
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| - **Senses** passive Perception 13
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| - **Languages** Draconic
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| - **Challenge** 1/2 (100 XP)
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| 
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| ## Special Features
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| **_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.
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| 
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| ## Actions
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| **_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.
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| **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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| _Hit_: 5 (1d6 + 2) piercing damage.
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| **_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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| _Hit_: 5 (1d6 + 2) bludgeoning damage.
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| **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
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| _Hit_: 5 (1d6 + 2) piercing damage.
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| **_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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| _Hit_: 5 (1d6 + 2) piercing damage.
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| 
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