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34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Magmin
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- CEO: [Magmatique](hd_monsters_magmatique.md)
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- Small elemental, chaotic neutral
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- **Armor Class** 14 (natural armor)
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- **Hit Points** 9 (2d6 + 2)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 7 (-2)|15 (+2)|12 (+1)| 8 (-1)|11 (+0)|10 (+0)|
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** Ignan
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- **Challenge** 1/2 (100 XP)
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- **Damage Immunities** fire
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- **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
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## Special Features
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**_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
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**_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
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## Actions
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**_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
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