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AideDeJeu/Data/HD/srd_monsters_planetar.md
2019-05-05 20:13:54 +02:00

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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Planetar
- CEO: [Planétar](hd_monsters_planetar.md)
-  Large celestial, lawful good
- **Armor Class** 19 (natural armor)
- **Hit Points** 200 (16d10 + 112)
- **Speed** 40 ft., fly 120 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|24 (+7)|20 (+5)|24 (+7)|19 (+4)|22 (+6)|25 (+7)|
- **Saving Throws** Con +12, Wis +11, Cha +12
- **Skills** Perception +11
- **Senses** truesight 120 ft., passive Perception 21
- **Languages** all, telepathy 120 ft.
- **Challenge** 16 (15000 XP)
- **Damage Resistances** radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** charmed, exhaustion, frightened
## Special Features
**_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
**_Divine Awareness_**. The planetar knows if it hears a lie.
**_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: _[detect evil and good](srd_spells_detect_evil_and_good.md)_, _[invisibility](srd_spells_invisibility.md)_ (self only)
3/day each: _[blade barrier](srd_spells_blade_barrier.md)_, _[dispel evil and good](srd_spells_dispel_evil_and_good.md)_, _[flame strike](srd_spells_flame_strike.md)_, _[raise dead](srd_spells_raise_dead.md)_
1/day each: _[commune](srd_spells_commune.md)_, _[control weather](srd_spells_control_weather.md)_, _[insect plague](srd_spells_insect_plague.md)_
**_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The planetar makes two melee attacks.
**_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
_Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
**_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.