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AideDeJeu/Data/HD/srd_monsters_sahuagin.md
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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Sahuagin
- CEO: [Sahuagin](hd_monsters_sahuagin.md)
-  Medium humanoid (sahuagin), lawful evil
- **Armor Class** 12 (natural armor)
- **Hit Points** 22 (4d8 + 4)
- **Speed** 30 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|13 (+1)|11 (+0)|12 (+1)|12 (+1)|13 (+1)| 9 (-1)|
- **Skills** Perception +5
- **Senses** darkvision 120 ft., passive Perception 15
- **Languages** Sahuagin
- **Challenge** 1/2 (100 XP)
## Special Features
**_Blood Frenzy_**. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
**_Limited Amphibiousness_**. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
**_Shark Telepathy_**. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
## Actions
**_Multiattack_**. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 3 (1d4 + 1) piercing damage.
**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 3 (1d4 + 1) slashing damage.
**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.
_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.