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			40 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Stone Golem
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| 
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| - CEO: [Golem de pierre](hd_monsters_golem_de_pierre.md)
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| -  Large construct, unaligned
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| - **Armor Class** 17 (natural armor)
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| - **Hit Points** 178 (17d10 + 85)
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| - **Speed** 30 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |22 (+6)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)|
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| - **Senses** darkvision 120 ft., passive Perception 10
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| - **Languages** understands the languages of its creator but can't speak
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| - **Challenge** 10 (5900 XP)
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| - **Damage Immunities** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
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| - **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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| 
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| ## Special Features
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| **_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
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| **_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
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| **_Magic Weapons_**. The golem's weapon attacks are magical.
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| 
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| ## Actions
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| **_Multiattack_**. The golem makes two slam attacks.
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| **_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
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| _Hit_: 19 (3d8 + 6) bludgeoning damage.
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| **_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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