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			21 lines
		
	
	
	
		
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			21 lines
		
	
	
	
		
			985 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Spells (SRD p)](srd_spells.md)
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| ---
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| # Zone of Truth
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| - MDR: [Zone de vérité](hd_spells_zone_de_verite.md)
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| - Source: (SRD p193)
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| -  2nd-level enchantment
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| - **Casting Time :** 1 action
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| - **Range :** 60 feet
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| - **Components :** V, S
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| - **Duration :** 10 minutes
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| - Classes: Bard, Cleric, Paladin
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| ### Description
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| You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
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| An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
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