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AideDeJeu/Data/HD/srd_monsters_goat.md
2019-04-14 20:42:13 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO beast Medium unaligned 10 4 (1d8) 40 ft. 12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3) passive Perception 10 - 0 (10 XP) monsters_vo.md#goat monsters_vo.md#monsters-npc-and-animals Goat Monsters, NPC and Animals 1 [Chèvre](hd_monsters_chevre.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge
Goat # <!--Name-->Goat<!--/Name--> - CEO: <!--AltName-->[Chèvre](hd_monsters_chevre.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge--> ## Special Features **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ## Actions **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 3 (1d4 + 1) bludgeoning damage. [Chèvre](hd_monsters_chevre.md) Medium beast unaligned 10 4 (1d8) 40 ft. 12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3) passive Perception 10 - 0 (10 XP)
Name: Goat Markdown: >+ # <!--Name-->Goat<!--/Name--> - CEO: <!--AltName-->[Chèvre](hd_monsters_chevre.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge--> ## Special Features **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ## Actions **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 3 (1d4 + 1) bludgeoning damage. AltName: '[Chèvre](hd_monsters_chevre.md)' Size: Medium Type: beast Alignment: unaligned ArmorClass: 10 HitPoints: 4 (1d8) Speed: 40 ft. Strength: 12 (+1) Dexterity: 10 (+0) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: 10 (+0) Charisma: ' 5 (-3)' Senses: passive Perception 10 Languages: '-' Challenge: 0 (10 XP)

 Monsters, NPC and Animals


Goat

  • CEO: Chèvre
  •  Medium beast, unaligned
  • Armor Class 10
  • Hit Points 4 (1d8)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)
  • Senses passive Perception 10
  • Languages -
  • Challenge 0 (10 XP)

Special Features

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 3 (1d4 + 1) bludgeoning damage.