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			34 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Rust Monster
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| 
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| - Alias: [Oxydeur](hd_monsters_oxydeur.md)
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| -  Medium monstrosity, unaligned
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| - **Armor Class** 14 (natural armor)
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| - **Hit Points** 27 (5d8 + 5)
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| - **Speed** 40 ft
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |13 (+1)|12 (+1)|13 (+1)| 2 (-4)|13 (+1)| 6 (-2)|
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| - **Senses** darkvision 60 ft., passive Perception 11
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| - **Languages** -
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| - **Challenge** 1/2 (100 XP)
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| 
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| ## Special Features
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| **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
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| **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
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| 
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| ## Actions
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| **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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| _Hit_: 5 (1d8 + 1) piercing damage.
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| **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
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