12 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Skills | DamageImmunities | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||
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| MonsterVO | dragon | Gargantuan | chaotic evil | 22 (natural armor) | 367 (21d20 + 147) | 40 ft., fly 80 ft., swim 40 ft. | 27 (+8) | 14 (+2) | 25 (+7) | 16 (+3) | 15 (+2) | 19 (+4) | Dex +9, Con +14, Wis +9, Cha +11 | Perception +16, Stealth +9 | acid | blindsight 60 ft., darkvision 120 ft., passive Perception 26 | Common, Draconic | 21 (33000 XP) | monsters_vo.md#ancient-black-dragon | monsters_vo.md#monsters-npc-and-animals | Ancient Black Dragon | Monsters, NPC and Animals | 1 | [Dragon noir vénérable](hd_monsters_dragon_noir_venerable.md) |
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Name: Ancient Black Dragon Markdown: >+ # <!--Name-->Ancient Black Dragon<!--/Name--> - CEO: <!--AltName-->[Dragon noir vénérable](hd_monsters_dragon_noir_venerable.md)<!--/AltName--> - <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->367 (21d20 + 147)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft., fly 80 ft., swim 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +9, Con +14, Wis +9, Cha +11<!--/SavingThrows--> - **Skills** <!--Skills-->Perception +16, Stealth +9<!--/Skills--> - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 26<!--/Senses--> - **Languages** <!--Languages-->Common, Draconic<!--/Languages--> - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->acid<!--/DamageImmunities--> ## Special Features **_Amphibious_**. The dragon can breathe air and water. **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead. ## Actions **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. _Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage. **_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. _Hit_: 15 (2d6 + 8) slashing damage. **_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. _Hit_: 17 (2d8 + 8) bludgeoning damage. **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one. ## Legendary Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **_Detect_**. The dragon makes a Wisdom (Perception) check. **_Tail Attack_**. The dragon makes a tail attack. **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed. AltName: '[Dragon noir vénérable](hd_monsters_dragon_noir_venerable.md)' Size: Gargantuan Type: dragon Alignment: chaotic evil ArmorClass: 22 (natural armor) HitPoints: 367 (21d20 + 147) Speed: 40 ft., fly 80 ft., swim 40 ft. Strength: 27 (+8) Dexterity: 14 (+2) Constitution: 25 (+7) Intelligence: 16 (+3) Wisdom: 15 (+2) Charisma: 19 (+4) SavingThrows: Dex +9, Con +14, Wis +9, Cha +11 Skills: Perception +16, Stealth +9 Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 26 Languages: Common, Draconic Challenge: 21 (33000 XP) DamageImmunities: acid |
Ancient Black Dragon
- CEO: Dragon noir vénérable
- Gargantuan dragon, chaotic evil
- Armor Class 22 (natural armor)
- Hit Points 367 (21d20 + 147)
- Speed 40 ft., fly 80 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 14 (+2) | 25 (+7) | 16 (+3) | 15 (+2) | 19 (+4) |
- Saving Throws Dex +9, Con +14, Wis +9, Cha +11
- Skills Perception +16, Stealth +9
- Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
- Languages Common, Draconic
- Challenge 21 (33000 XP)
- Damage Immunities acid
Special Features
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.
Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.
Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5-6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.