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AideDeJeu/Data/HD/srd_monsters_marilith.md
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9.3 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO fiend (demon) Large chaotic evil 18 (natural armor) 189 (18d10 + 90) 40 ft. 18 (+4) 20 (+5) 20 (+5) 18 (+4) 16 (+3) 20 (+5) Str +9, Con +10, Wis +8, Cha +10 poison poisoned cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks truesight 120 ft., passive Perception 13 Abyssal, telepathy 120 ft. 16 (15000 XP) monsters_vo.md#marilith monsters_vo.md#monsters-npc-and-animals Marilith Monsters, NPC and Animals 1 [Marilith](hd_monsters_marilith.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Senses Languages Challenge DamageImmunities DamageResistances ConditionImmunities
Marilith # <!--Name-->Marilith<!--/Name--> - CEO: <!--AltName-->[Marilith](hd_monsters_marilith.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->189 (18d10 + 90)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Str +9, Con +10, Wis +8, Cha +10<!--/SavingThrows--> - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages--> - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Magic Resistance_**. The marilith has advantage on saving throws against spells and other magical effects. **_Magic Weapons_**. The marilith's weapon attacks are magical. **_Reactive_**. The marilith can take one reaction on every turn in a combat. ## Actions **_Multiattack_**. The marilith makes seven attacks: six with its longswords and one with its tail. **_Longsword_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. _Hit_: 13 (2d8 + 4) slashing damage. **_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. _Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets. **_Teleport_**. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. ## Reactions **_Parry_**. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon. [Marilith](hd_monsters_marilith.md) Large fiend (demon) chaotic evil 18 (natural armor) 189 (18d10 + 90) 40 ft. 18 (+4) 20 (+5) 20 (+5) 18 (+4) 16 (+3) 20 (+5) Str +9, Con +10, Wis +8, Cha +10 truesight 120 ft., passive Perception 13 Abyssal, telepathy 120 ft. 16 (15000 XP) poison cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks poisoned
Name: Marilith Markdown: >+ # <!--Name-->Marilith<!--/Name--> - CEO: <!--AltName-->[Marilith](hd_monsters_marilith.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->189 (18d10 + 90)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Str +9, Con +10, Wis +8, Cha +10<!--/SavingThrows--> - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages--> - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Magic Resistance_**. The marilith has advantage on saving throws against spells and other magical effects. **_Magic Weapons_**. The marilith's weapon attacks are magical. **_Reactive_**. The marilith can take one reaction on every turn in a combat. ## Actions **_Multiattack_**. The marilith makes seven attacks: six with its longswords and one with its tail. **_Longsword_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. _Hit_: 13 (2d8 + 4) slashing damage. **_Tail_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. _Hit_: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets. **_Teleport_**. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. ## Reactions **_Parry_**. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon. AltName: '[Marilith](hd_monsters_marilith.md)' Size: Large Type: fiend (demon) Alignment: chaotic evil ArmorClass: 18 (natural armor) HitPoints: 189 (18d10 + 90) Speed: 40 ft. Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 18 (+4) Wisdom: 16 (+3) Charisma: 20 (+5) SavingThrows: Str +9, Con +10, Wis +8, Cha +10 Senses: truesight 120 ft., passive Perception 13 Languages: Abyssal, telepathy 120 ft. Challenge: 16 (15000 XP) DamageImmunities: poison DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks ConditionImmunities: poisoned

 Monsters, NPC and Animals


Marilith

  • CEO: Marilith
  •  Large fiend (demon), chaotic evil
  • Armor Class 18 (natural armor)
  • Hit Points 189 (18d10 + 90)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 20 (+5) 18 (+4) 16 (+3) 20 (+5)
  • Saving Throws Str +9, Con +10, Wis +8, Cha +10
  • Senses truesight 120 ft., passive Perception 13
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 16 (15000 XP)
  • Damage Immunities poison
  • Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities poisoned

Special Features

Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects.

Magic Weapons. The marilith's weapon attacks are magical.

Reactive. The marilith can take one reaction on every turn in a combat.

Actions

Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

Hit: 13 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.

Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Reactions

Parry. The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.