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	| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | humanoid (any race) | Medium | any alignment | 13 (chain shirt) | 27 (5d8 + 5) | 25 ft. | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | Medicine +7, Persuasion +3, Religion +4 | passive Perception 13 | any two languages | 2 (450 XP) | monsters_vo.md#priest | monsters_vo.md#monsters-npc-and-animals | Priest | Monsters, NPC and Animals | 1 | [Ecclésiastique](hd_monsters_ecclesiastique.md) | 
 | Name: Priest Markdown: >+ # <!--Name-->Priest<!--/Name--> - CEO: <!--AltName-->[Ecclésiastique](hd_monsters_ecclesiastique.md)<!--/AltName--> - <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (chain shirt)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints--> - **Speed** <!--Speed-->25 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->| - **Skills** <!--Skills-->Medicine +7, Persuasion +3, Religion +4<!--/Skills--> - **Senses** <!--Senses-->passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->any two languages<!--/Languages--> - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge--> ## Special Features **_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st. **_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: * **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_ * **1st level (4 slots):** _[cure wounds](srd_spells_cure_wounds.md)_, _[guiding bolt](srd_spells_guiding_bolt.md)_, _[sanctuary](srd_spells_sanctuary.md)_ * **2nd level (3 slots):** _[lesser restoration](srd_spells_lesser_restoration.md)_, _[spiritual weapon](srd_spells_spiritual_weapon.md)_ * **3rd level (2 slots):** _[dispel magic](srd_spells_dispel_magic.md)_, _[spirit guardians](srd_spells_spirit_guardians.md)_ ## Actions **_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 3 (1d6) bludgeoning damage. AltName: '[Ecclésiastique](hd_monsters_ecclesiastique.md)' Size: Medium Type: humanoid (any race) Alignment: any alignment ArmorClass: 13 (chain shirt) HitPoints: 27 (5d8 + 5) Speed: 25 ft. Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 12 (+1) Intelligence: 13 (+1) Wisdom: 16 (+3) Charisma: 13 (+1) Skills: Medicine +7, Persuasion +3, Religion +4 Senses: passive Perception 13 Languages: any two languages Challenge: 2 (450 XP) | 
Priest
- CEO: Ecclésiastique
- Medium humanoid (any race), any alignment
- Armor Class 13 (chain shirt)
- Hit Points 27 (5d8 + 5)
- Speed 25 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 
- Skills Medicine +7, Persuasion +3, Religion +4
- Senses passive Perception 13
- Languages any two languages
- Challenge 2 (450 XP)
Special Features
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
- 
Cantrips (at will): light, sacred flame, thaumaturgy 
- 
1st level (4 slots): cure wounds, guiding bolt, sanctuary 
- 
2nd level (3 slots): lesser restoration, spiritual weapon 
- 
3rd level (2 slots): dispel magic, spirit guardians 
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 3 (1d6) bludgeoning damage.
