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AideDeJeu/Data/HD/srd_monsters_winter_wolf.md
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---
!MonsterItem
Family: MonsterVO
Type: monstrosity
Size: Large
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5, Stealth +3
DamageImmunities: cold
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
Challenge: 3 (700 XP)
Id: monsters_vo.md#winter-wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Winter Wolf
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Loup arctique](hd_monsters_loup_arctique.md)'
Attributes:
Name: Winter Wolf
Markdown: >+
# <!--Name-->Winter Wolf<!--/Name-->
- CEO: <!--AltName-->[Loup arctique](hd_monsters_loup_arctique.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +5, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant, Winter Wolf<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->
## Special Features
**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
**_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
## Actions
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
**_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
AltName: '[Loup arctique](hd_monsters_loup_arctique.md)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5, Stealth +3
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
Challenge: 3 (700 XP)
DamageImmunities: cold
AttributesDictionary: >+
Name: Winter Wolf
Markdown: >+
# <!--Name-->Winter Wolf<!--/Name-->
- CEO: <!--AltName-->[Loup arctique](hd_monsters_loup_arctique.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->75 (10d10 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +5, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Common, Giant, Winter Wolf<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->
## Special Features
**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
**_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
## Actions
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
**_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
AltName: '[Loup arctique](hd_monsters_loup_arctique.md)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 75 (10d10 + 20)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +5, Stealth +3
Senses: passive Perception 15
Languages: Common, Giant, Winter Wolf
Challenge: 3 (700 XP)
DamageImmunities: cold
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Winter Wolf
- CEO: [Loup arctique](hd_monsters_loup_arctique.md)
-  Large monstrosity, neutral evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 75 (10d10 + 20)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)|
- **Skills** Perception +5, Stealth +3
- **Senses** passive Perception 15
- **Languages** Common, Giant, Winter Wolf
- **Challenge** 3 (700 XP)
- **Damage Immunities** cold
## Special Features
**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
**_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
## Actions
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
**_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.