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158 lines
4.5 KiB
Markdown
158 lines
4.5 KiB
Markdown
---
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!SpellItem
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Family: SpellVO
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Level: 6
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Type: evocation
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CastingTime: 1 action
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Range: 90 feet
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Components: V, S
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Duration: Concentration, up to 10 minutes
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Classes: Cleric
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Id: spells_vo.md#blade-barrier
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ParentLink: spells_vo.md#spells-srd-p
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Name: Blade Barrier
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ParentName: Spells (SRD p)
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NameLevel: 1
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AltName: '[Barrière de lames](hd_spells_barriere_de_lames.md)'
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Source: (SRD p122)
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Attributes:
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Name: Blade Barrier
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Markdown: >+
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# <!--Name-->Blade Barrier<!--/Name-->
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- MDR: <!--AltName-->[Barrière de lames](hd_spells_barriere_de_lames.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p122)<!--/Source-->
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- <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->90 feet<!--/Range-->
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- **Components :** <!--Components-->V, S<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
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- Classes: <!--Classes-->Cleric<!--/Classes-->
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### Description
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You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
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When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
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AltName: '[Barrière de lames](hd_spells_barriere_de_lames.md)'
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Source: (SRD p122)
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Level: 6
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Type: evocation
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CastingTime: 1 action
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Range: 90 feet
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Components: V, S
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Duration: Concentration, up to 10 minutes
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Classes: Cleric
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AttributesDictionary: >+
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Name: Blade Barrier
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Markdown: >+
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# <!--Name-->Blade Barrier<!--/Name-->
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- MDR: <!--AltName-->[Barrière de lames](hd_spells_barriere_de_lames.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p122)<!--/Source-->
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- <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->90 feet<!--/Range-->
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- **Components :** <!--Components-->V, S<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
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- Classes: <!--Classes-->Cleric<!--/Classes-->
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### Description
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You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
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When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
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AltName: '[Barrière de lames](hd_spells_barriere_de_lames.md)'
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Source: (SRD p122)
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Level: 6
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Type: evocation
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CastingTime: 1 action
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Range: 90 feet
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Components: V, S
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Duration: Concentration, up to 10 minutes
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Classes: Cleric
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---
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> [Spells (SRD p)](srd_spells.md)
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---
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# Blade Barrier
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- MDR: [Barrière de lames](hd_spells_barriere_de_lames.md)
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- Source: (SRD p122)
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- 6th-level evocation
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- **Casting Time :** 1 action
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- **Range :** 90 feet
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- **Components :** V, S
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- **Duration :** Concentration, up to 10 minutes
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- Classes: Cleric
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### Description
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You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
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When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
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