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| Family | Level | Type | CastingTime | Range | Components | Duration | Classes | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes | AttributesDictionary | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SpellVO | 4 | enchantment | 1 action | 90 feet | V, S, M (three nut shells) | Concentration, up to 1 minute | Bard, Druid, Sorcerer, Wizard | spells_vo.md#confusion | spells_vo.md#spells-srd-p | Confusion | Spells (SRD p) | 1 | [Confusion](hd_spells_confusion.md) | (SRD p127) | 
 | Name: Confusion Markdown: >+ # <!--Name-->Confusion<!--/Name--> - MDR: <!--AltName-->[Confusion](hd_spells_confusion.md)<!--/AltName--> - Source: <!--Source-->(SRD p127)<!--/Source--> - <!--Level-->4<!--/Level-->th-level <!--Type-->enchantment<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S, M (three nut shells)<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration--> - Classes: <!--Classes-->Bard, Druid, Sorcerer, Wizard<!--/Classes--> ### Description This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. |d10|Behavior| |---|---| |1|The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.| |2-6|The creature doesn't move or take actions this turn.| |7-8|The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.| |9–10|The creature can act and move normally.| At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. AltName: '[Confusion](hd_spells_confusion.md)' Source: (SRD p127) Level: 4 Type: enchantment CastingTime: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute Classes: Bard, Druid, Sorcerer, Wizard | 
Confusion
- MDR: Confusion
- Source: (SRD p127)
- 4th-level enchantment
- Casting Time : 1 action
- Range : 90 feet
- Components : V, S, M (three nut shells)
- Duration : Concentration, up to 1 minute
- Classes: Bard, Druid, Sorcerer, Wizard
Description
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
| d10 | Behavior | 
|---|---|
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. | 
| 2-6 | The creature doesn't move or take actions this turn. | 
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | 
| 9–10 | The creature can act and move normally. | 
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
